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3DO Interactive Multiplayer

Panasonic FZ-1 version


3DO

I got my Panasonic 3DO gaming system back in 1994. This system was definitely ahead of its time. Unfortunately it was it's price that kept it from ever going mainstream. By the time they lowered the price considerably it was to late; the Sony PlayStation and Sega Saturn had already been released and offered superior graphics at very competitive prices. Despite it's name, the 3DO was by no means a 3D powerhouse, but it wasn't really meant to be. It could roughly execute about the same polygons/sec as the Nintendo FX chip used in some Super Nintendo games.

Note: This technical information is what I've gathered online and is not meant to be a definitive source.

Features & Specifications

  • CPU: 32-bit 12.5 MHz RISC CPU (ARM60)
  • Graphics processor: two - 25 MHz 32-bit Custom Risc
  • Resolution: up to 640x480 pixel resolution at 16.7 million colors
  • Color Depth: 16 and 24-bit
  • Sound: 16-bit DSP 44.1KHz Sound Sampling Rate
  • CD-ROM: Doublespeed 300kbps Data Transfer, 320ms access time, 32kbyte ram buffer
  • RAM/ROM:
    • 2 megabytes of DRAM
    • 1 megabyte of VRAM (also capable of holding/executing code and data)
    • 1 megabyte of ROM
  • 3D capability: 30,000 Polygons/sec ??
  • Outputs: RF output, composite video output, S-video output, left and right audio outputs
  • Cables: RF, composite video, L+R audio cables
  • Expansion Ports: One AV expansion port for adding the optional MPEG1 full motion video cartridge. One high speed expansion port, and one controller port. Controller: one included, with volume control, headphone jack, and 11 foot cord.
  • Save Game Memory: 32kb SRAM (battery backed up)
  • Pack in CD's: Crash 'n Burn, Pebble Beach Golf, Twisted: The Game Show (This varied depending on when system was bought)