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Sony PlayStation

I got the PSX back in 1996. I've put a lot of hours into this system, but it's all packed away now put into retirement (thanks to the PlayStation 2).
Note: This technical information is what I've gathered online and is not meant to be a definitive source.
Features & Specifications
CPU
- R3000A from MIPS(SGI) and LSI Logic Technologies
- 32 bit RISC processor
- Clock 33.8688 MHz
- Operating performance 30 MIPS
- Instruction Cache 4 KB
- Data Cache 1 KB
- BUS 132 MB/sec
Geometry Transfer Engine (GTE)
The GTE performs high speed matrix multiplies.
- 3D Geometry Engine (High speed matrix calculator)
- Clearing capacity: 66 MIPS
- 1.5 million flat-shaded polygons/sec
- 500,000 texture-mapped and light-sourced polygons/sec
Memory
- Main RAM - 2 Megabytes (16Mbits)
- Video RAM - 1 Megabytes (8Mbits)
- Sound RAM - 512 Kilobytes (4Mbits)
- CD ROM buffer - 32 Kilobytes (256Kbits)
- OS ROM - 512 Kilobytes (4Mbits)
- RAM cards - 128 Kilobytes (1Mbit) flash-memory cards
Graphics Processing Unit (GPU)
Handles everything that is drawn on screen.
- Rendered in hardware - Upto 360K polygon/sec
- Texture mapping
- Flat or Gouraud shading
Sound
- ADPCM audio source
- 24 Channels
- 44.1KHz sample rate
- Digital effects include:
- Pitch Modulation
- Envelope
- Looping
- Digital Reverb
- Load up to 512K of sampled waveforms - Supports MIDI Instruments
Graphics
- 16.7 million colours
- Adjustable frame buffer
- No line restriction
- Simultaneous backgrounds
- NTSC Display Resolution up to 640x480 (Interlaced)
- Colour Depth up to 24-bit 16.7 million colors
- All calculations are performed to 24 bit accuracy
- Texture mapping colour mode up to 15-bit 32,768 colors
- 2D Graphical Capability - sprite display capability (Size: 1 X 1 Pixels to 256 X 256 Pixels)
- Sprite Special Effects
- Rotation
- Scaling up/down
- Warping
- Transparency
- Fading
- Priority
- Vertical and horizontal line scroll
CD-ROM Drive
- Data Transfer Rate (DMA TO RAM): up to 300 KB/sec (double speed)
- Maximum Capacity 660 Megabytes
- Features:
- Audio CD play
- XA Interactive Audio
I/O System
Note: some of these hardware specs are only related to the original playstation and not the updated smaller model.
At the front of the PlayStation there is:
- Control Pad socket
- Memory Card socket
- Backup RAM in the form of two removable cards
- 128 KB Flash Memory; larger configurations possible
- OS support for File Save, Retrieve and Remove
At the back of the PlayStation there is:
- External I/O (covered by screwed plate) - For connecting future devices like hard drive or modem
- Communication Port - Serial Port I/O
- Composite video Red Right and White Left RCA phono plugs for connection to a hifi equipment
- AV Multi Out expansion port - Supports RGB Video, S-Video video, and stereo audio